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July 23, 2001
OSI: Housing Decay Alerts
There were recently a string of Housing Alerts on the FYI page of the Ultima Online Web site. I was away from a computer, but it looks like OSI has things well in hand. Here's the posts, from earliest to latest:Housing Decay Alert
Due to an issue causing permanent buildings to decay, all shards with Publish 12 (Chesapeake, Baja, Sonoma, Napa Valley, and Pacific) were given an automatic housing refresh last night (July 19th), and the affected buildings will be refreshed manually until the issue is addressed.
In addition to this, housing decay on all remaining Ultima Online shards has been turned off over the weekend. This means that all homes on these shards will be refreshed to like new status, and will remain so until further notice.
We will give at least 24 hours notice before the decay is turned back on, and we will update the patch message to ensure that all players are notified. We apologize for any inconvenience, and urge all players to check the patch messages before logging in to avoid missing important information.
Improperly Condemned Homes
We would like to assure all players whose homes are currently marked as improperly condemned that they will not lose their homes at this time. The housing decay is not active currently, and the problem causing homes to appear as improperly condemned will be addressed as soon as possible.
We will update further once this has been fixed.
House Placement and House Transfer
The auto refresh that was implemented on all shards has affected the ability for current house owners to place or have new houses transferred to them. The development team has been notified and is working to resolve this. We apologize for the inconvenience and hope to resolve this as quickly as possible.
Housing Decay Reactivated July 24th
Tomorrow afternoon (July 24th) at 11:00 pm CDT, we will be reactivating house decay on all shards. Houses currently marked as condemned will be uncondemned before the decay is turned back on, and will not collapse when the system is reactivated. Please note that once the decay rate is turned back on, all players will need to refresh their homes as they normally would.
For information on housing decay rates, see http://guide.uo.com/house_6.html.
Posted by Keith at July 23, 2001 4:24 PM