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April 13, 2001

Interview with Richard Garriott

An interview with Richard Garriott, creator of the Ultimas, was recently posted at CDMag.com. Read the full interview here. Below is the introduction paragraph to the interview:
Lord British, we hardly knew ye
Richard Garriott speaks about his years with Origin and what went wrong

Although you'd never know it by talking with him, Richard Garriott belongs to the truly "old school" of game design. His continued passion belies the duration of time that he's been in the industry, and his boyish exuberance, while just a bit less frenetic than a few years ago, still abounds.

Garriott has been around seemingly since the beginning of time, or at least since the Silicon Dark Ages of the 1970s. During the latter part of the decade, he created his first commercial game, Akalabeth (which he has described as having been "packaged in Baggies and sold out of the trunk of my car"). Eventually he and his brother Robert founded Origin Systems-the "We Create Worlds" folks. Shortly thereafter, Garriott introduced the first Ultima game, which enjoyed eight sequels and which spun off Ultima Online, the first graphically sophisticated (in its time) massively multiplayer online RPG and its satellite products. [more]

Posted by Keith at April 13, 2001 5:38 PM

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