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February 8, 2001

OSI: Item Identification Window

The following was posted to Testing For Next Update on the Ultima Online Web site:
Item Identification Window

Information regarding an item’s magical or exceptional properties will now be displayed in a separate window. This separate window will allow for easier viewing of the item’s properties by players.

The information display window will function in the following manner:
  • When a player clicks on a magical or exceptional item they will get generic text describing the item, such as “magic longsword”.
  • To the left of the text will be a blue button that will allow the player to get extended information.
  • To the right of the text will be a brief numeric display of the basic four attributes. Something such as: “[Damage:Defense:Durability:Skill]” would look like “[9:0:5:10]”.
  • Each of these categories will be color coded to quickly identify the basic properties.
  • When the player clicks the blue dot (refer to above) extended information will be shown below the text being displayed.
  • This extended information will have category information and provide more detail, such as weapon effects and charge info.
  • This extended information will only show attributes that the item has, whereas the quick display at the end of the text will always show Damage, Defense, Durability, and Skill. They will be 0 on the quick display if not applicable, but will not show up at all on the extended info.
Note: The Damage, Defense, Durability and Skill data will also be color coded here as well to reinforce the colors associated with the base attributes.

If an item has not been identified, the quick display will appear as question marks: “[?:?:?:?]” and the player will not have access to the extended info until he has identified the item.

Posted by Keith at February 8, 2001 6:43 PM

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