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January 17, 2001
Sage and Evocare talk about Changes to Factions
I read the following about factions on UOSS:Sage and Evocare talk about Changes to Factions
Sage started the following thread on OSI's Faction Forum:I would like to address some of the faction issues, and let everyone know where we stand on the issues currently. We are fully committed to making the faction system a strong system players can enjoy for the length of their careers. The following issues are currently being researched and fixed by the development team.In another thread, Evocare mentioned the following on faction town control extension:Q: How are blues gonna join factions if they can't enter a stronghold?
- There was a problem where the system could possibly lose all of the data. The faction member might notice a title of “unknown”. This problem has had several safeguards put in to prevent it, and should it happen, a clean system is automatically put into place. A clean system means all the players will remain and keep their silver. However, the players would lose kill points, no towns would be occupied, no sigils would be corrupted or taken, no improvements would remain, and no officials would be elected. This should now happen very rarely, if ever.
- Townstones on Catskills were not usable after having been cleaned under a faction wipe. This problem will no longer happen in the rare case that a faction would ever need to be wiped.
- Townstones are losing track of hirelings. This will no longer happen.
- The COM stronghold will be altered so that it has only one entrance.
- Blue Players will no longer be able to enter strongholds, and a small area around the entrance.
- Blue Players will no longer be able to cast spells into these same areas.
- We are still researching the issue with elections in factions. Some factions are not able to hold elections, as the system is in a holding pattern.
A: There will be a recruitment stone outside of the faction stronghold now.Q: Are you gonna just close off one side of the bridge of the CoM stronghold, or you gonna narrow the other remaining side also?
A: Basically, there will now be a chokepoint like all other faction strongholds.That is our update so far. This by no means addresses everything we hope to improve with factions, but should give everyone an idea of our immediate concerns. We are still gathering your feedback on further improvements and I would like to thank you for all the good feedback so far.
Hi there, we're currently considering extending the guaranteed time (aka "grace period") a faction controls a town to six days (rather then the current 3 days). I'd like to know what your thoughts on this issue are, thanks!
Posted by Keith at January 17, 2001 10:50 PM