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January 22, 2001
OSI: Karma Locking
The following was posted to Testing For Next Update on the Ultima Online Web site:Karma Locking
Players will be able to lock their karma. By locking karma, players will be able to control their character's status titles better. Players who wish to appear as "evil" will be able to kill monsters without gaining both fame and karma. Players will still gain or lose fame, regardless of karma lock status. The important thing to remember about karma locking is that you can only prevent yourself from gaining karma, not losing it.
The karma lock will function in the following manners:Players who are having trouble raising karma may wish to visit a virtue shrine and speak the appropriate word of power to make sure their karma is not locked. If a player has their karma locked, the action of "I honor thee" from other players will not cause the locked karma to raise. The karma must be unlocked for "I honor thee" to have an effect.
- The first time a player goes "negative" in their karma rating, their karma will no longer be able to raise until they visit a shrine to be "cleansed". New characters start at just above the zero karma setting, within the positive range. If players "cleanse themselves," therefore "unlocking" their karma, and then do an action that generates any more negative karma, the karma will lock again and will not be able to raise karma until the player visits a shrine to be cleansed again.
- If a player with positive karma chooses to lock their karma from raising any higher, they may go to the Chaos Shrine and speak the word "bal". Doing so will lock their karma, and they will receive the message "You once again control your destiny".
- Players wishing to remove their karma lock may visit the virtue shrines and speak the following words of power for that shrine:
- Compassion - mu
- Honesty - ahm
- Honor - summ
- Humility - lum
- Justice - beh
- Sacrifice - cah
- Spirituality - om
- Valor - ra
Posted by Keith at January 22, 2001 6:43 PM